LESSON 13 · TEMPLATES

Pro-level templates and cheat sheet

Three ready-made frameworks for typical tasks — assembled from the actually-working structure of popular prompts. Copy them, drop your own details into [square brackets], and stick to the logic from the previous lesson.

Template A — cinematic storyboard (15s / 3 shots)

For narrative, action, and epic showcase scenes.

[Style] [genre anchor, e.g. high-end cinematic commercial / Hollywood blockbuster], Photorealistic, [4K/8K] ultra-clear, shot on [camera + lens, e.g. Arri Alexa Mini, 50mm], shallow depth of field, [palette: cool blue + subtle red], cinematic motion blur.
[Duration] 15 seconds. [Aspect] 16:9, 24fps.
[Scene] [world / location / time of day / dominant mood].
[Character] [appearance, wardrobe, expression]. Identity lock: strictly match the first frame, [Image 1] as opening frame, 100% consistent, no face changes.

[Shot Details]
[00:00-00:05] Shot 1: [Label] (The Reveal)
  Visuals: [what we see]
  Action: [subject action]
  Camera: [low-angle dolly in / 360 orbit]
  Audio: [embedded SFX / ambient]
  Transition: [hard cut] on movement

[00:05-00:10] Shot 2: [Label] (The Turn)   ← mid beat = turning point
  Visuals: [...]  Action: [the key event happens here]
  Camera: [push-in / whip pan]
  Audio: [...]  Transition: [cut] on beat

[00:10-00:15] Shot 3: [Label] (The Climax)  ← payoff, signature moment in slow motion
  Visuals: [...]  Action: [climactic VFX tied to this peak]
  Camera: [crane up / pull back], ~60% slow motion
  Audio: [bass hit / swell]

CONSTRAINTS: 4K, 16:9. No subtitles, no watermarks, no deformation, no random drifting.

Template B — Vlog / POV handheld with dialogue

For social formats: vertical, a "live" phone look, dialogues.

Low quality smartphone vlog footage, raw handheld, 26mm phone lens, neutral iPhone color science, natural home lighting, High ISO noise, occasional autofocus hunting. Vertical 9:16, 15 seconds.
First-person POV. Subject: [who], same person as [Image 1], keep same face, hairstyle and outfit throughout.

0-5s: Selfie close-up, [subject] walks in, handheld shake.
  Dialogue ([language]): "[casual line]" — tone: [warm / teasing], natural lip sync.
  Audio: in-scene ambient only (no background music).
5-10s: [action / showing object], camera follows handheld.
  Dialogue: "[line]"
10-15s: [reaction / punchline beat], quick reframe.
  Dialogue: "[closing line]"

Audio: only natural environment sound, no music.
CONSTRAINTS: no cinematic grading, no studio lighting, no stabilization, no subtitles, no watermarks.

Template C — dynamic teaser / commercial with a text reveal

For ads and viral teasers: fast cuts on the beat, a hero shot, a closing logo.

FORMAT: 15s / fast cuts on beat. [genre anchor, e.g. premium beverage campaign quality], hyperrealistic, 4K, anamorphic lens flare, [brand palette: bright orange + citrus], film grain, speed ramps.
SUBJECT / PRODUCT: [Image 1], packaging 100% accurate from reference, maintain product consistency throughout.

0:00 | Shot 1 (The Hook): macro hero shot of [product], snap zoom in. SFX: [crisp open / pour]. Cut on beat.
0:03 | Shot 2 (The Action): [subject interacts with product], whip-pan, ~60% slow motion on the splash. Beat hit.
0:06 | Shot 3 (The Build): rapid cuts of [lifestyle context], dolly-in. Snap cut on beat.
0:10 | Shot 4 (The Reveal): product centered, hero light. Camera pulls back.
0:13 | Text reveal: bold on-screen logo + tagline "[SLOGAN]" fades in. Beat drop + final freeze.

Audio: high-energy track synced to edits, beat drop at 0:13.
CONSTRAINTS: 16:9 (or 9:16). No distortion, no extra text except the final logo / tagline, no watermark.

Live examples for the templates

Each clip is a real popular prompt reproducing the logic of the matching template. Hit ▶ to see the result, and "Copy" to grab the source text.

Template A · storyboard

Cinematic Male Commercial - Subway Scene

Cinematic storyboard: Photorealistic 4K + timecodes 0–2s / 2–5s… with a consistent hero.

A high-end cinematic commercial featuring a consistent male throughout. Photorealistic style, 4K resolution, shallow depth of field, realistic lighting, and shadows.

0–2s: In a crowded, noisy subway. Chaotic environment with people pushing and moving. Slight
Template B · POV / handheld

Ultra-realistic Celebrity Arrival Documentary Style

A single continuous first-person shot, natural micro-shake, only ambient — the anti-polish look.

Style: Ultra-realistic mass celebrity arrival scene. Single continuous shot. Handheld camera from crowd perspective. Natural micro-shake. No cuts. Documentary-level realism. Audio: Only natural environment sound loud crowd
Template C · commercial

Luxury Perfume Cinematic Commercial

Product as hero: slow-mo mist, golden light, dolly + rotate, macro glass details.

Ultra-cinematic luxury perfume commercial, elegant perfume bottle on black reflective surface, golden light beams, slow-motion mist swirling around the bottle, macro shots of glass details and liquid shimmer, dramatic camera dolly and rotation, perfume spray in slow motion, glamorous model in a high-fashion scene, flowing fabric, soft wind, rich moody lighting, floating particles, seamless transitions, premium fragrance ad aesthetic, realistic physics, photorealistic 4K, epic hero shot with perfume bottle glowing at the end.
Game category · config

2D Fighting Game Sequence Prompt for Seedance 2.0

The most "config"-heavy end of the spectrum: YAML (visual_config / timeline / cut_NN) + a diegetic HUD.

# ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ═══════════════════════════════════════════════

visual_config:
  style: >
    2D anime-style fighting video game screenshot,
    cel-shaded, bold outlines, gold-purple-crimson palette,
    manga-style dynamic lines, arcade game aesthetic

character_settings:
  player:
    girl: "@Image1"
    avatar: >
      psychic energy avatar, translucent golden humanoid fencer,
      Silver armor plates, glowing cyan eyes,
      appears behind user as spiritual projection
  opponent: "@Image2"

timeline:
  cut_01:
    dur: 6s
    shot: side view full shot
    prompt: >
      stylized 2D fighting video game interface,
      health bars and timer HUD overlay,
      hit counter UI incrementing,
      silver-haired girl performing rapid energy strikes,
      bright golden light effects on each motion,
      dynamic action lines radiating outward,
      special meter gauge filling up,
      neon-lit urban rooftop night stage background,
      arcade game screen composition
    cam: static side view, light screen shake on impacts

  cut_02:
    dur: 3s
    shot: extreme close-up, diagonal screen transition
    prompt: >
      sudden dramatic insert shot,
      screen splits with diagonal wipe transition,
      girl's face in extreme close-up filling frame,
      golden eyes with subtle glow, bold confident grin,
      ink-style shadows across one side of face,
      purple-gold energy aura behind head,
      abstract crimson dynamic lines in background,
      game UI text indicating special activation
    cam: instant snap zoom, tilted angle

  cut_03:
    dur: 5s
    shot: behind girl, over-the-shoulder
    prompt: >
      girl standing arms spread wide seen from behind,
      large translucent psychic avatar rising behind her,
      twice her height, golden armored plates catching light,
      expanding ring of purple-gold energy particles,
      opponent stepping back across the arena,
      background distorts with heat-shimmer effect,
      glowing particles orbit both girl and avatar,
      strong backlight creating dramatic silhouette,
      video game special move activation sequence
    cam: slow dolly in, low angle

  cut_04:
    dur: 8s
    shot: rapid multi-angle montage
    prompt: >
      avatar performs rapid successive energy projections,
      screen filled with overlapping golden light trails,
      cascading visual effects layering dynamically,
      final powerful motion sends energy wave forward,
      full-screen white flash transition,
      large stylized game UI "K.O." text appears with glass-particle burst effect,
      hit counter displays high number,
      opponent life gauge reaches zero,
      video game finishing sequence animation
    cam: rapid angle changes, final moment in slow motion

How the categories differ

  • Cinematic Scene — bimodal: either a vibe phrase or a dense config. Style/lens/grade up front, slow-mo and one striking moment.
  • Vlog / Lifestyle — vertical 9:16, first-person POV, "anti-polish" (noise, autofocus), ambient only + "no music", lines with lip-sync.
  • Short Film — the most narrative: strict timecodes + named beats + a twist/punchline emotional arc + dialogue as the driver.
  • Brand / Commercial — a numbered Story Sequence, product/packaging consistency, pitch dialogue, brand grade, a closing hero shot and slogan.
  • Game Cinematic / PV — the most "config"-heavy (YAML), a mandatory diegetic UI/HUD (health bars, ROUND 1), gameplay terms and a reference-game callback.
✅ "How to think" checklist
  • Frame first, then action — style/quality/format on the first line.
  • Pick your pole: config (narrative/ad) or vibe (showcase).
  • 15s = 3×5s, the sum of beats = the runtime.
  • Specifics: camera brand, focal length, palette — instead of "make it pretty".
  • Camera and cuts line by line with a term + "on beat", speed as a percentage.
  • A name-label per shot and an arc: setup → trigger → slow-motion climax.
  • Identity lock via [Image 1] + "100% consistent".
  • Negative list at the tail + a decision on on-screen text.
⚠️ Anti-patterns
  • A solid paragraph with no timecodes for a story — pacing and arc get lost.
  • Camera as a vague word like "cinematic movement" — the model averages out the edit.
  • Identity left to chance ("a girl") — face/wardrobe drift.
  • Chaotic bilingual mix in one line and a forgotten stop-list — the look "falls apart".
  • Sum of beats ≠ runtime and static shots — add "camera and effects move within each shot".

Try Seedance 2.0 yourself

Generate your first clip in ZenCreator — Seedance 2.0 is available in the Image-to-Video tool.

Start Creating